Loading Screen & Audio Manager (CYF)

Today I worked on getting a loading screen and audio manager for our game “Convert your friends!” working in unity, the functionality is working as intended however the scene currently loads so fast that its unnecessary to have currently. As such this will be a “when we need it its there” bit of code. The audio manager has also been set up, it allows me to add all game sound to an array it holds, while also creating a audio source on anything that needs one, this makes playing sound a whole lot easier as I just need to put through the name of the sound file in the code to play it, rather than referencing every sound file possible in each script that would need one.

Also while seeing if I could make the level load slower I recorded this, enjoy 🙂 –
https://www.youtube.com/watch?v=qdMlOZWNEzM&feature=youtu.be

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